Open Position: Gameplay Programmer / Fresh Graduate || Junior Programmer / Fresh Graduate || Character 3D Artist / Fresh Graduate || Technical Artist / Fresh Graduate
Location: Bandung, Indonesia
Salary: Entry Level / Negotiable
Digital Happiness is the creator of the DreadOut Series https://store.steampowered.com/curator/33371531.
Our team currently uses Unreal Engine for all of our current and ongoing projects.
Gameplay Programmer
Responsibilities:
- Implementing gameplay aspects in an engine, such as gameplay scripting, animation, NPC, sound FX, etc. either using Blueprint or C++.
- Develop high-performance, robust, maintainable code.
- Work with the Game Director, Animator, and Technical Artist to implement playable gameplay.
- Ability to write robust and maintainable codes.
- Optimize and bug fixes in existing gameplay systems.
- Give feedback on design feasibility, identify missing details in feature requests and suggest optimal design within the constraints of the project.
- Contribute ideas toward all aspects of the game production and development.
Qualifications:
- Passion for Gaming in general.
- Unreal Engine blueprint scripting knowledge.
- C++ Programming knowledge.
- Familiarity with 3D graphical software workflow to Unreal Engine.
- Ability to work with minimum supervision, both online and offline.
- Excellent communication skills and a team player.
- Acquired Degree in Computer Science or any Game Development Program.
- Entry-level candidates with a strong portfolio are welcome to apply.
Junior Programmer
Responsibilities:
- Implementing gameplay aspects in an engine, such as gameplay scripting, animation, NPC, sound FX, etc. either using Blueprint or C++.
- Work with the Game Director, Animator, and Technical Artist to implement playable gameplay.
- Ability to write robust and maintainable codes.
- Optimize and bug fixes in existing gameplay systems.
- Contribute ideas toward all aspects of the game production and development.
Qualifications:
- Passion for Gaming in general.
- Unreal Engine blueprint scripting knowledge.
- C++ Programming knowledge.
- Familiarity with 3D graphical software workflow to Unreal Engine.
- Ability to work with minimum supervision, both online and offline.
- Excellent communication skills and a team player.
- Acquired Degree in Computer Science or any Game Development Program.
- Entry-level candidates with a strong portfolio are welcome to apply.
Character 3D Artist
Responsibilities:
- Sculpting high-resolution character models in Zbrush.
- Create realistic and convincing cloth in Marvelous Designer.
- Create clean, low-resolution game topology, UVs, and textures.
- Texturing using the current generation tool such as Substance or Quixel suite.
- Rigging characters for the animation team.
- Collaborating with animators to create characters that can move and perform believably.
- Collaborating with concept artists and the director to revise and improve character designs.
- Working within multi-disciplinary teams to help bring characters to life while making them work for the game design.
Qualifications:
- Willing to work/relocate to Bandung area.
- One or more years of modeling experience in game development.
- Ability to model characters in a range of styles with an emphasis on character design.
- Thorough understanding of human anatomy.
- Game Engine knowledge such as Unreal Engine is a plus.
- Take pride in ownership of your work.
Software Qualification:
ZBrush, 3dsMax, Marvelous Designer, Substance Painter.
Technical Artist
Responsibilities:
- Work with visual aspects in an engine such as
- Shading,
- Lighting,
- Procedural creation,
- Scripts/Pipeline work,
- Optimization,
- Visual Effects (FX)
- Work with landscape tools, filling, materials and displacement.
- Work with the Game Director, Animator, and Programmer to implement playable gameplay.
- Contribute ideas toward all aspects of the game production and development.
Qualifications:
- Passion for Gaming in general.
- Unreal Engine Blueprint Scripting knowledge.
- Strong knowledge of Unreal Engine components (Landscape, Lighting, Post-processes, Particle Systems, Physics, Profiling).
- Familiarity with 3D graphical software workflow to Unreal Engine.
- Ability to work with minimum supervision, both online and offline.
- Excellent communication skills and a team player.
- Understand the entire process of developing and optimizing content for the game engine. Basic knowledge of some 3D software (Maya/3D Max/Blender, Photoshop, ZBrush, Substance Painter).
- Understanding the full cycle of game development and the specifics of optimization. Search for possible ways to increase FPS, and compromises for problem areas.
- Ability to work with technical documentation.
- Ability to work with version control systems.
- Preferably 1 year of experience in the related field.
- Entry-level candidates with a strong portfolio are welcome to apply.
Benefits:
Flexible working hours, free lunch
Work Schedule:
Monday to Friday
Ability to Commute/Relocate:
Bandung, West Java, Indonesia
COVID-19 Precaution(s):
Remote interview process
If you’re interested please send your Resume + Portfolio + Cover letter to support@digitalhappiness.net