WORK WITH OUR TALENTED TEAM

Open Position: Gameplay Programmer / Fresh Graduate || Junior Programmer / Fresh Graduate || Character 3D Artist / Fresh Graduate || Technical Artist / Fresh Graduate
Location: Bandung, Indonesia
Salary: Entry Level / Negotiable

Digital Happiness is the creator of the DreadOut Series https://store.steampowered.com/curator/33371531.
Our team currently uses Unreal Engine for all of our current and ongoing projects.

Gameplay Programmer

Responsibilities:

  • Implementing gameplay aspects in an engine, such as gameplay scripting, animation, NPC, sound FX, etc. either using Blueprint or C++.
  • Develop high-performance, robust, maintainable code.
  • Work with the Game Director, Animator, and Technical Artist to implement playable gameplay.
  • Ability to write robust and maintainable codes.
  • Optimize and bug fixes in existing gameplay systems.
  • Give feedback on design feasibility, identify missing details in feature requests and suggest optimal design within the constraints of the project.
  • Contribute ideas toward all aspects of the game production and development.

Qualifications:

  • Passion for Gaming in general.
  • Unreal Engine blueprint scripting knowledge.
  • C++ Programming knowledge.
  • Familiarity with 3D graphical software workflow to Unreal Engine.
  • Ability to work with minimum supervision, both online and offline.
  • Excellent communication skills and a team player.
  • Acquired Degree in Computer Science or any Game Development Program.
  • Entry-level candidates with a strong portfolio are welcome to apply.

Junior Programmer

Responsibilities:

  • Implementing gameplay aspects in an engine, such as gameplay scripting, animation, NPC, sound FX, etc. either using Blueprint or C++.
  • Work with the Game Director, Animator, and Technical Artist to implement playable gameplay.
  • Ability to write robust and maintainable codes.
  • Optimize and bug fixes in existing gameplay systems.
  • Contribute ideas toward all aspects of the game production and development.

Qualifications:

  • Passion for Gaming in general.
  • Unreal Engine blueprint scripting knowledge.
  • C++ Programming knowledge.
  • Familiarity with 3D graphical software workflow to Unreal Engine.
  • Ability to work with minimum supervision, both online and offline.
  • Excellent communication skills and a team player.
  • Acquired Degree in Computer Science or any Game Development Program.
  • Entry-level candidates with a strong portfolio are welcome to apply.

Character 3D Artist

Responsibilities:

  • Sculpting high-resolution character models in Zbrush.
  • Create realistic and convincing cloth in Marvelous Designer.
  • Create clean, low-resolution game topology, UVs, and textures.
  • Texturing using the current generation tool such as Substance or Quixel suite.
  • Rigging characters for the animation team.
  • Collaborating with animators to create characters that can move and perform believably.
  • Collaborating with concept artists and the director to revise and improve character designs.
  • Working within multi-disciplinary teams to help bring characters to life while making them work for the game design.

Qualifications:

  • Willing to work/relocate to Bandung area.
  • One or more years of modeling experience in game development.
  • Ability to model characters in a range of styles with an emphasis on character design.
  • Thorough understanding of human anatomy.
  • Game Engine knowledge such as Unreal Engine is a plus.
  • Take pride in ownership of your work.

Software Qualification:

ZBrush, 3dsMax, Marvelous Designer, Substance Painter.

Technical Artist

Responsibilities:

  • Work with visual aspects in an engine such as
    • Shading,
    • Lighting,
    • Procedural creation,
    • Scripts/Pipeline work,
    • Optimization,
    • Visual Effects (FX)
  • Work with landscape tools, filling, materials and displacement.
  • Work with the Game Director, Animator, and Programmer to implement playable gameplay.
  • Contribute ideas toward all aspects of the game production and development.

Qualifications:

  • Passion for Gaming in general.
  • Unreal Engine Blueprint Scripting knowledge.
  • Strong knowledge of Unreal Engine components (Landscape, Lighting, Post-processes, Particle Systems, Physics, Profiling).
  • Familiarity with 3D graphical software workflow to Unreal Engine.
  • Ability to work with minimum supervision, both online and offline.
  • Excellent communication skills and a team player.
  • Understand the entire process of developing and optimizing content for the game engine. Basic knowledge of some 3D software (Maya/3D Max/Blender, Photoshop, ZBrush, Substance Painter).
  • Understanding the full cycle of game development and the specifics of optimization. Search for possible ways to increase FPS, and compromises for problem areas.
  • Ability to work with technical documentation.
  • Ability to work with version control systems.
  • Preferably 1 year of experience in the related field.
  • Entry-level candidates with a strong portfolio are welcome to apply.

Benefits:
Flexible working hours, free lunch
Work Schedule:
Monday to Friday
Ability to Commute/Relocate:
Bandung, West Java, Indonesia
COVID-19 Precaution(s):
Remote interview process

If you’re interested please send your Resume + Portfolio + Cover letter to support@digitalhappiness.net

About Digital Happiness

Under the registered company PT Digital Semantika Indonesia, Digital Happiness is a video game entertainment company based in Bandung, West Java, Indonesia. The studio was established around mid 2013. Our home base is located on a high ground in northern Bandung. Starting as the first Indonesian video game developer that succeeded an international crowdfunding campaign, our first IP, DreadOut became the first Indonesian horror video game surpassing 1 million downloads across all platforms.